Posts Tagged ‘OpenGL’

I recently rebooted development of a project I tried to develop for the Ludum Dare 20 contest held in April 2011, the theme of which was “It’s dangerous to go alone! Take this!” As the project will require a controller with an analogue stick to play I’ve begun to develop a utility to interrogate the […]


I recently rebooted development of a project I tried to develop for the Ludum Dare 20 contest held in April 2011, the theme of which was “It’s dangerous to go alone! Take this!” As the project will require a controller with an analogue stick to play I’ve begun to develop a utility to interrogate the […]


I recently rebooted development of a project I tried to develop for the Ludum Dare 20 contest held in April 2011, the theme of which was “It’s dangerous to go alone! Take this!” As the project will require a controller with an analogue stick to play I’ve begun to develop a utility to interrogate the […]